![]() If you only want some content, not all of it, into Portal2, there's no better way than you already know: extract the stuff from the pak01_dir.VPK (note that Valve already changed Portal's structure when the SteamPipe, and you no longer have. I have to take away much custom content from my local foders all the time when I make a new map style, in order to make Hammer to work efficiently. ![]() The reason is that you can make your Hammer editor to crash even more frequently than it does now. If I understood you correctly, I'll disadvice to port all the Portal content into your P2 folders. Quote from josepezdj on July 7, 2015, 4:49 am ![]() Would this cause any issues in mapmaking, or would I have a better time with this than simple copy-pasting? gcf files and put them into Portal 2's external folders, which has mostly worked.īut I recently had the thought that I could just mount Portal's content directly from Hammer's settings. I feel like I've asked something like this before, but I can't find my old thread or post in another if I did.Įither way, how would one go about properly putting Portal (and Half-Life 2 possibly) content into Portal 2?įor the longest time, I've simply extracted the content from the. I'm back again with more stupid questions! Didja miss me? No? Oh okay. Quote from Crawfish on July 6, 2015, 11:48 pm
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